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Mana addict runestone keeper
Mana addict runestone keeper












mana addict runestone keeper

  • Guardian Specialization's Mastery effect has been increased to 0,8% per point of Mastery up from 0,5%.
  • Primal Specialization's Mastery effect has been changed.
  • Fixed a bug where the Feral Druid would gain 10 extra health upon leveling up if he is in Bear Form.
  • MANA ADDICT RUNESTONE KEEPER PLUS

  • Bear Form now grants 180 Health plus 20 per Hero Level down from 200 Health plus 20 per Hero Level.
  • Bear Form's periodic healing has been reduced to 25% of Agility down from 30%.
  • Survival Instincts and Rake no longer contribute to Ferocity generation.
  • Savage Bite and Swipe can now consume up to 80 Ferocity down from 100.
  • Savage Bite and Swipe can now consume Ferocity while above 40 down from 50.
  • Ferocity generation now scales with Haste.
  • Ferocity is now generated at a rate of 12 per second up from 10.
  • Rake's tick rate now scales with Haste.
  • Rake now also has 1,5% maximum Health scaling.
  • Rake's Attack Damage scaling has been reduced to 8% down from 10%.
  • Savage Bite's Armor and Attack Damage bonuses now scale with the ability's level.
  • Savage Bite's damage now scales with Agility instead of maximum Health.
  • Damage and scalings adjusted accordingly.
  • Savage Bite is now a Levelable ability.
  • Swipe's visual effect has been changed.
  • The cooldown of Survival Instincts has been increased to 9 seconds up from 10.
  • Survival Instincts is now correctly registered as Healing Type spellcast.
  • Survival Instincts's cooldown is now reduced whenever the Feral Druid evades an attack.
  • The mana cost of Stampeding Roar has been increased to 20 up from 15.
  • Stampeding Roar now also has a Cat Form effect.
  • The Infernal Force Talent has been reworked.
  • The Demonic Power Talent's chance to cause Immolation Aura's periodic damage an additional time now has a 15% chance to proc outside of Metamorphosis up from 0% and 25% chance to proc during Metamorphosis down from 35%.
  • The Illidari Knowledge Talent now increases the damage dealt of Magical Type effects by 0,5% per point of Intelligence up from 0,4%.
  • The Demonic Visions Talent now also increases the tick rate of Immolation Aura by 10%.
  • The Agility scaling of Fel Rush has been increased to 160% up from 150%.
  • The mana cost of Immolation Aura has been changed to 20/40/60/80 from 25/40/55/70.
  • The mana cost of Fel Rush has been reduced to 15/30/45/60 down from 20/35/50/65.
  • The mana cost of Throw Glaive has been reduced to 15 down from 25.
  • Fueled by Pain now requires 55 ticks to trigger Immolation Aura down from 60.
  • Chaos Nova's damage has been increased to 50 up from 40.
  • Havoc Specialization's Mastery effect now increases the proc chance of Chaos Nova by 8% plus 0,5% per point of Mastery from 10% plus 0,4% per point of Mastery.
  • Fixed a bug where certain summons would spawn with 1 more damage than intended.
  • Glyph of Bloodlet now causes your hero to consume the Blood Globe unless it would overheal.
  • Glyph of Mindhaste now reduces the cooldown of all abilities by 0,2 seconds down from 0,3.
  • Glyph of Clearcasting now restores 2 mana plus 0,75 per Hero Level up from 2 mana plus 0,5 per Hero Level.
  • Glyph of Class Mastery's effect for Strength heroes is now a Healing Type effect.
  • Glyph of Class Mastery's effect for Intelligence heroes now restores 3% of maximum mana per second up from 2%.
  • Glyph of Replenishment now restores 1 mana plus 1% of missing mana up from 0,75 plus 0,6% of missing mana each second.
  • The proc chance of Glyph of Thunder has been increased to 20% and 14% for abilities with cooldown higher than 5 seconds up from 18% and 12% respectively.
  • Cevius must now die before the door he guards can be opened.
  • Defeating Atal'ai no longer rewards lives.
  • The armor of Atal'ai has been increased to 20 up from 10.
  • The damage of Atal'ai has been increased to 400 up from 350.
  • Random Demon spawns are now disabled during the final boss cinematic.
  • Sources of spell damage are now colorized in tooltips.
  • Various Auras in the game no longer create the blue circle visual effect under affected units to reduce visual clutter and improve performance.
  • Now includes more attachment points to show more visual effects.

    mana addict runestone keeper

  • Target Dummies model has been changed.
  • Major optimizations have been done to the Damage Engine.
  • The Shop System has been overhauled and utilizes a custom UI.
  • Sunken City can now only be played in Classic Mode.
  • mana addict runestone keeper

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    Mana addict runestone keeper