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Guardian Specialization's Mastery effect has been increased to 0,8% per point of Mastery up from 0,5%. Primal Specialization's Mastery effect has been changed. Fixed a bug where the Feral Druid would gain 10 extra health upon leveling up if he is in Bear Form. MANA ADDICT RUNESTONE KEEPER PLUS
Bear Form now grants 180 Health plus 20 per Hero Level down from 200 Health plus 20 per Hero Level. Bear Form's periodic healing has been reduced to 25% of Agility down from 30%. Survival Instincts and Rake no longer contribute to Ferocity generation. Savage Bite and Swipe can now consume up to 80 Ferocity down from 100. Savage Bite and Swipe can now consume Ferocity while above 40 down from 50. Ferocity generation now scales with Haste. Ferocity is now generated at a rate of 12 per second up from 10. Rake's tick rate now scales with Haste. Rake now also has 1,5% maximum Health scaling. Rake's Attack Damage scaling has been reduced to 8% down from 10%. Savage Bite's Armor and Attack Damage bonuses now scale with the ability's level. Savage Bite's damage now scales with Agility instead of maximum Health. Damage and scalings adjusted accordingly. Savage Bite is now a Levelable ability. Swipe's visual effect has been changed. The cooldown of Survival Instincts has been increased to 9 seconds up from 10. Survival Instincts is now correctly registered as Healing Type spellcast. Survival Instincts's cooldown is now reduced whenever the Feral Druid evades an attack. The mana cost of Stampeding Roar has been increased to 20 up from 15. Stampeding Roar now also has a Cat Form effect. The Infernal Force Talent has been reworked. The Demonic Power Talent's chance to cause Immolation Aura's periodic damage an additional time now has a 15% chance to proc outside of Metamorphosis up from 0% and 25% chance to proc during Metamorphosis down from 35%. The Illidari Knowledge Talent now increases the damage dealt of Magical Type effects by 0,5% per point of Intelligence up from 0,4%. The Demonic Visions Talent now also increases the tick rate of Immolation Aura by 10%. The Agility scaling of Fel Rush has been increased to 160% up from 150%. The mana cost of Immolation Aura has been changed to 20/40/60/80 from 25/40/55/70. The mana cost of Fel Rush has been reduced to 15/30/45/60 down from 20/35/50/65. The mana cost of Throw Glaive has been reduced to 15 down from 25. Fueled by Pain now requires 55 ticks to trigger Immolation Aura down from 60. Chaos Nova's damage has been increased to 50 up from 40. Havoc Specialization's Mastery effect now increases the proc chance of Chaos Nova by 8% plus 0,5% per point of Mastery from 10% plus 0,4% per point of Mastery. Fixed a bug where certain summons would spawn with 1 more damage than intended. Glyph of Bloodlet now causes your hero to consume the Blood Globe unless it would overheal. Glyph of Mindhaste now reduces the cooldown of all abilities by 0,2 seconds down from 0,3. Glyph of Clearcasting now restores 2 mana plus 0,75 per Hero Level up from 2 mana plus 0,5 per Hero Level. Glyph of Class Mastery's effect for Strength heroes is now a Healing Type effect. Glyph of Class Mastery's effect for Intelligence heroes now restores 3% of maximum mana per second up from 2%. Glyph of Replenishment now restores 1 mana plus 1% of missing mana up from 0,75 plus 0,6% of missing mana each second. The proc chance of Glyph of Thunder has been increased to 20% and 14% for abilities with cooldown higher than 5 seconds up from 18% and 12% respectively. Cevius must now die before the door he guards can be opened. Defeating Atal'ai no longer rewards lives. The armor of Atal'ai has been increased to 20 up from 10. The damage of Atal'ai has been increased to 400 up from 350. Random Demon spawns are now disabled during the final boss cinematic. Sources of spell damage are now colorized in tooltips. Various Auras in the game no longer create the blue circle visual effect under affected units to reduce visual clutter and improve performance. Now includes more attachment points to show more visual effects.
Target Dummies model has been changed. Major optimizations have been done to the Damage Engine. The Shop System has been overhauled and utilizes a custom UI. Sunken City can now only be played in Classic Mode.
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